package collisionPrimitives;

import utility.vec2;

public class CRect {
	public vec2 min = new vec2();
	public vec2 max = new vec2();

	public CRect() {
		min.setX(0.0f);
		min.setY(0.0f);
		max.setX(0.0f);
		max.setY(0.0f);
	}
}
